This provides details on output settings for rendering.
Page Contents
Overview
A number of output settings can be accessed through the Render Settings tab of the V-Ray Asset Editor.
UI Path: ||V-Ray Asset Editor|| > Settings > Render Output rollout
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Dimensions
Safe Frame – If there is a difference in aspect ratio between the viewport and image size, this button toggles the safe frame overlay on and off.
Image Width/Height – Sets the width and height of the rendering in the V-Ray frame buffer.
Aspect Ratio– Sets the proportional relationship between height and width of the rendering in the V-Ray frame buffer. The image aspect ratio can be locked and unlocked.
16:9 - Widescreen
1:1 - Square
4:3 - Picture
5:4 - Landscape
4:5 - Portrait
Match Viewport
Custom
1:1 - Square
4:3 - Picture
5:4 - Landscape
4:5 - Portrait
Match Viewport
Custom
Match Viewport
The Safe Frame will be disabled while Match Viewport (Aspect Ratio) mode is selected because the aspect of the rendered image will exactly match the viewport aspect.
Aspect Ratio– Sets the proportional relationship between height and width of the rendering in the V-Ray frame buffer. The image aspect ratio can be locked and unlocked.
Side - by - Side
Top - Bottom
4:3 - Picture
5:4 - Landscape
4:5 - Portrait
Match Viewport
Custom
Top - Bottom
4:3 - Picture
5:4 - Landscape
4:5 - Portrait
Match Viewport
Custom
Output Layout
The Output Layout parameters become available when Stereo Mode in enabled in the Camera section of the Settings tab,
Aspect Ratio– Sets the proportional relationship between height and width of the rendering in the V-Ray frame buffer. The image aspect ratio can be locked and unlocked.
Side - by - Side
Top - Bottom
Top - Bottom
Width/Height – The value here is not editable and will be double of the above Image Width/Height parameter to render both the left and right eyes.
Custom
Aspect Width/Height – Sets the width and height of the custom aspect.
Save Image
Save Image – Enables you to set or change the File Path.
File Path – Sets the image output location and name.
File Type – Sets the image file type. The following file type options are available:
png
bmp
tga
hdr
sgi
jpg
exr
pic
tif
vrimg
bmp
tga
hdr
sgi
jpg
exr
pic
tif
vrimg
The File Type option becomes active after a valid File Path has been set.
Image Options
Options for .png files
The Image Options parameters become available after a valid File Path has been set in the Save Image option. The available parameters also depend on the selected File Type.
Alpha – Determines how the Alpha channel will be handled. This option is available for the following formats: .png, .tga, .sgi, .exr, .pic, and .tif.
No Alpha – No Alpha channel will be saved. The background will be visible even if the output image format supports transparency.
Include Alpha – The Alpha channel will be saved as image Alpha or Transparency depending on the file format.
Separate Alpha – The Alpha channel will be saved as a separate file.
Include Alpha – The Alpha channel will be saved as image Alpha or Transparency depending on the file format.
Separate Alpha – The Alpha channel will be saved as a separate file.
Compression Level – Specifies the image compression level for the .png file type.
Bits per Channel – Specifies the amount of data per channel for the .png, .sgi, .exr, and .tif file types. The following options are possible depending on the file type:
8 bits
16 bits
16 bits (half-float)
32 bits
16 bits
16 bits (half-float)
32 bits
Compression – Specifies the image compression type for the .tga and .exr file types. The following options are possible depending on the file type:
Default
No compression
Run-length
RLE
ZIPS
ZIP
PIZ
pxr24
No compression
Run-length
RLE
ZIPS
ZIP
PIZ
pxr24
Quality(%) – Specifies the image quality as a percentage when saving with the .jpg file type.
Multichannel – When saving the output as an .exr, enables the render elements to be saved as different channels in a single .exr file.
Notes
- When rendering a still VR image with the VR CubemapCamera Type, the output Aspect Ratio will be locked to 6:1. Similarly, the VR Spherical Type will lock the Aspect Ratio to 2:1. In both cases, the user-specified Image Height will be preserved, but the Image Width will automatically adjust for the aspect ratio.
- When setting up an Animation it is advisable to set the Scene Delay parameter to 0.0. This setting can be found using View > Animation > Settings.
- Frames Per Second is hard-coded to 30.